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Motion controls in seated mode

With the HTC Vive, there’s two tracking options available; seated and standing. With standing, the HMD and motion controls gets their 0,0,0 location reference from the real-world floor. When using seated mode, the HMD gets its location reference from the camera location. However, motion controls still use the floor reference causing a distance discrepancy between HMD and controls in seated mode. Is this being corrected in 4.11?

Also, are there plans to support character class for standing mode on the Vive or will this always be limited to pawn class? With the collision capsule being the root component of the character and not being able to set a different root component, this places the 0,0,0 reference for standing mode in the chest of the character rather than the base.