Having an annoying issue trying to get a static mesh associated with my Vive controllers.
If I use the “Get valid tracked device IDs” node and then the “Get tracked device position and orientation” Node, and use the resulting location and rotation data to draw a debug box on tick, this works great. I Can see the boxes around the controllers and the tracking works great.
However, the moment I add a motion controller component to my pawn as advised, and attach a static mesh to it, I do not see the static meshes. I’ve tried adding billboards to the motion controller objects, and those display fine. Adding the static mesh back causes the billboards to not show up.
Using 4.11.2 and a Vive CV1.
Edit - So I’ve got it working but dont understand the fix. It seems my pawn doesn’t spawn unless I set the static meshes on the motion controllers to “no collision”. If I do that, it all works. The motion controllers are set to block all. Can anyone tell me why the hell that would fix it? Am I just being dense?