Hi. I’m trying to use the motion controls with the daydream controller emulator. It’s actualy working, I can rotate the motion controller component in the editor using the android app emulator but even if I try to move the controller component in the viewport, once I start the game it reset to 0,0,0 relative location.
I guess it’s because it’s looking for tracking location and daydream controller is only a 3-DOF controller but how do I set the motion controller location. I want to put it in player hands, not at his feet.
Hi Haoris,
can you explain the exact steps on how you configured the emu controller app to work in the editor ?
Thanks in advance.
Just activate USB debbuging on your phone and plug it to a USB port. Add a MotionController component to your pawn, attach a mesh to it, the emulator app will connect automatically one you start the game in viewport.