Hello,
I have a Character and I have Axis and Action bindings set up in Inputs under Project Settings for motion controller buttons. Those events do not fire.
I have added the space bar key to an action mapping and even though the motion controller doesn’t fire it, the space bar does.
I have user input set to Player 0 on the Character blueprint. It is set as the default pawn. When I add two motion controller components to the blueprint and assign them to left and right, and attach static meshes to them, the static meshes follow my hand movement correctly. It’s just action and axis bindings that don’t fire.
I am using the Oculus Rift.
Any help would be appreciated.