I’m using an Android phone as Daydream controller emulator in the editor. I have added a Motion Controller component to my pawn, and a child static mesh. This aspect of things seems to be working great - when I play in editor, the phone controller emulator comes online and the rotation of the phone maps perfectly to the static mesh.
However, I am trying to add functionality to the button mappings of the controller in the Event Graph of my pawn, and nothing seems to be working. I have some basic print string debug set up (see below image) but it doesn’t seem to be doing anything at all.
I am using the ‘left’ mappings since I have set the ‘Hand’ on the motion controller component to ‘Left’.
Am I missing a step somewhere? It seems strange that the phone rotation should be mapping correctly to the motion controller static mesh while the buttons mappings are not working.