Here’s a simple a cube going relatively as fast as a race car. The amount of distortion and overlapping artifacts is too much, My actual model’s shadow gets so distorted that it’s beyond recognition.
I understand some of the limitations of post process motion blurs but this is too much, I never had this in Unity.
I tried playing around command lines and increasing quality, but the issues never changed.
I should mention that I also tried with both forward rendering MSAA and Temporal, same.