motion blur/post processing order

I was wondering if anyone knows of a way of sorting what order a mesh is drawn, having an issue with a mesh that needs to have no post processing motion blur.

I have the same issue, I want to dissable motion blur from affecting one of my meshes (a UI elemnt in front of camera)

Did you find a solution yet?

UDK used to allow this (In the Actor you could find the Motion Blur Scale) and I have used MotionBlurr post process effects in Unity that could have the effect turned on or off on selected objects.

ended up disabling motion blur globally. in addition we added some rotational interps in our camera setup to reduce jitter so any motion blur we have would be reduced. but it is still there.

much harder for me because its an entire transparent visor that has massive motion blur on it.

the editor really needs per object post process rendering options. as well as light linking.