Motion blur bug with skeletal meshes when using planar reflections

I am still not seeing the extreme blur when I recreate this from scratch in the Third Person Template Project. Below are the steps I followed in order to set up the test.

  1. Create new Third Person BP project.
  2. Add Planar Reflection actor to scene. (use image as reference for how to place)
  3. Enabled the ‘Support global Clip plane for Planar Reflections’
  4. Restarted project.
  5. Press PIE.

Planar Reflections Actor Placement

Let me know if you have further questions or need additional assistance.

Cheers,