Most performant way to move high poly mesh?

What is most performant? Moving a very high poly mesh using set location in blueprint or moving it as a GPU niagara mesh particle?

Hey there @Supermatta321! This is dependent on a number of factors. Basically if you need the object to just move as a background and nothing else? A GPU particle will often be cheaper performance wise and can automatically be culled if it’s a problem in many cases due to only needing to be handled on GPU and being a background asset.

What is the asset’s use case? Are there going to be many of them? Depending on how high poly you’re talking there could be issues in either camp. Nanite can help reduce performance overhead for really high poly static meshes if need be, but it comes with it’s own drawbacks.