Most of my objects warn the Static mesh actor has NULL StaticMesh property

I have over 4000 map check errors saying “Static mesh actor has NULL StaticMesh property”. I’ve checked props and nothing seems wrong. They are props from the Fortnite directory so I can’t change values anyway.

Is there a way to fix this?

This is totally normal for every UEFN editor and can be ignored. Most fortnite props do this.

It comes from the props being created in an older version of UE, and since some update they get flagged, if you follow one of the links it points to something about being caused by duplicating an outdated staticmesh.

I figure it’s easier and doesn’t have enough impact on performance for the UEFN team to ignore them, than go through and update all the hundreds of meshes.

To see only the important Red errors from Build Landscape, use the selection filter to hide all the yellow warnings. The performance warnings are usually from dynamic shadows with large device volumes, filter them out too if you have heaps to see if you have any red.

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