Most melee items are broken when physics enabled.

Summary

Most melee items do not work properly when physics is enabled and cannot interact with physics objects.

Item List :
-NitroFists
-The Kneecapper
-Kinetic Boomerang
-Chains of Hades
-Bass Boost
-Typhoon Blade
-Kinetic Blade
-Sideways Scythe
-Rocket Drill
-Shockwave Hammer
-Rocket Ram
-Ripsaw Launcher
-Myst Gauntlets
-Chainsaw
-Basic Sword
-Basic Hammer
-Makeshift Bow
-Modular Boom Bolt

The character movements weird when using some of these. For example, Sideways Scythe, Shockwave Hammer, Rocket Ram, Rocket Drill. Additionally, when physics is disabled, the character moves forward slightly when attacking with nitro fists or swords. Unfortunately, when physics is enabled, the character cannot perform these movements.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

1- Enable physics via project settings
2- Start session
3- Equip the items mentioned above and hit the physics objects

Expected Result

Force must be applied to physics objects when they are hit with items

Observed Result

No force is applied to physical objects

Platform(s)

All

Video