I’ve been trying to get a net multicast function to fire and I can’t seem to do it no matter what I try. This is the setup I feel like should work, being run from an actor that just inherits from AActor and is being placed into the level:
These are the appropriate settings from the details panel:
I feel as though this should work and Did Multicast Work should be true on both the server and the client, but it seems to only be the case on the server. Why could this be the case?