I couldn’t find anything specific to this, and I might be missing something entirely but here is my situation…
I have software that tracks your facial motion, and a plugin into UE4. The software streams in a set of values which are used to set the values of Morph Targets, this gives my in game characters facial animation.
The trouble is, in a multiplayer situation I don’t have the slightest idea how to have every client connected see the facial animations of all the other clients. Does that make sense?
I think boiling the problem down is that I need to get the value of the morph target from the client, and broadcast that value to all other clients so that each client sees the animation.
Have I explained this properly? I’ve tried a series of things, and with some solutions the server can see the client’s animation, but the client can not see the servers, and never can client 1 see client 2’s animations.