Morph target application during actor construction with Leader Pose components

Steps to Reproduce
1. Import or create two skeletal meshes that share the same skeleton:

  • A Body mesh (leader).
  • A Jersey mesh (follower) that requires a morph target to correctly fit over the body.

2. Create an ACharacter subclass (or Blueprint based on Character).

3. Add a USkeletalMeshComponent for the body (leader).

4. Add another USkeletalMeshComponent for the jersey (follower).

5. In OnConstruction(), set the jersey to use the body as its Leader Pose Component and apply a morph target to the jersey mesh using SetMorphTarget()

Expected Result:

The jersey mesh should immediately fit correctly to the body mesh (morph target applied) both in the editor viewport and in the Blueprint preview panel.

Actual Result:

The morph target does not apply reliably.

In the editor viewport, the jersey clips into the body.