Steps to Reproduce
1. Import or create two skeletal meshes that share the same skeleton:
- A Body mesh (leader).
- A Jersey mesh (follower) that requires a morph target to correctly fit over the body.
2. Create an ACharacter subclass (or Blueprint based on Character).
3. Add a USkeletalMeshComponent for the body (leader).
4. Add another USkeletalMeshComponent for the jersey (follower).
5. In OnConstruction(), set the jersey to use the body as its Leader Pose Component and apply a morph target to the jersey mesh using SetMorphTarget()
Expected Result:
The jersey mesh should immediately fit correctly to the body mesh (morph target applied) both in the editor viewport and in the Blueprint preview panel.
Actual Result:
The morph target does not apply reliably.
In the editor viewport, the jersey clips into the body.