I have a static mesh spaceship and a blueprint that controls the behavior of the ship. When I build the lighting the map check gives me warnings saying
More overridden materials (6) on static mesh component than are referenced in (4) in source mesh
In the source mesh there are 4 material slots (only need to really assign the main one) and 4 show up in the blueprint but I get these warnings no matter whether I assign the materials in the source mesh or the blueprint. Any advice?
Also, should I be instancing the materials? Is there an advantage to this? In the game there are about 20 versions of the blueprint flying around so I don’t know if instancing will help with reducing calls. Regards,
Mike