I have on question about exporting objects to UE4
If I have an object that is divided into many parts (Bed).
Is it better to attach all the model and export it ? or doing by parts then on Unreal I dont have to use big LightMaps therefore it render faster, with less noise.
So is it better to have more objects with smaller light maps or attach as much as possible and bigger maps (1028,2048)
What it will be the best pipeline ?
Please let me know…