I am using a Dynamic LightSource for the Light in my Scene and have got a lot of troubles getting them to look good. I have tried every thing you could do under the “Cascaded Shadow Maps” options but It only looks the way I want if you stand directly on the Shadow of for example a Tree. And if you are standing at the start of the Shadow the first Half looks like it should be but then the second half is apperently in the next Cascaded Level or Whatever it is called and it just looks wrong. Is there any way to strech the distance of those different Levels so for example 1000 Units around the Player is the best Detail mode and then the other Cascade Levels are starting. I haven’t seen any options for that anywhere and I tried everything I could think of.
There is a “Dynamic shadow quality improvements” Point in the Roadmap set to be done in June/July but I don’t know if that will add these options to it or just do other improvements, since that Point isn’t very specific about what It will improve.
So do I have to wait for that next Update or is there any way to fix the Shadow Quality now?