Moons of Madness

Thanks for the comments everyone :slight_smile:

We are actually discussing adding it to the asset store :slight_smile:

Oh that sounds exciting. What is it called?

Space Cadets if I can use it (there’s a boardgame and an Android game using the name but they are small Indie projects). No promo material yet, I’m making the game on my own so it’s pretty time consuming.

Ah yeah, Space Cadets sounds familiar. I would definitely check about the name usage. Would be a shame if you had to change it after you started sharing material etc. Best of luck with it though. Looking forward to see some info about it :slight_smile:

We did write a bit about the puzzles in Moons of Madness.
As always, it can be found [on our blog](Puzzles? Puzzles! http://www.moonsofmadness./moons/2017/04/04/puzzles-in-moons/) :smiley:

Hey everyone,
it has been a bit quiet on our part, mostly due to easter holidays but here some more info about the game :slight_smile:
**
Zone Outs, a unique mechanic that simulates madness**

As you might know by now, Moons of Madness is a narrative driven game. We have several mechanics to tell the story, such as for example the dialogue tool. However, the most important one is what we call “Zone Outs”. While playing through Moons of Madness you will learn about the story, the characters and…other things…

H.P. Lovecraft is a big influence for the game. His stories about supernatural cosmic horrors that inflict insanity and feelings of helplessness upon its victims serve as inspiration for us. It will be seen in its narrative, environment and mechanics.

Moons of Madness puts a unique spin on the madness theme with the Zone Out mechanic. A Zone Out is a hallucination comprised of combined events from past, things that will happen in the future, and information about things that should be impossible for him to know. These events bend the player’s perception of reality. Making them question what was a hallucination and what was real.

Through this innovative mechanic, players can explore subconscious and discover background details of the characters and game world. These events serve both as foreshadowing and to display the condition of faltering mental state. It will give the player a glimpse of something that is partly real and partly not.

https://i0.wp./www.moonsofmadness./moons/wp-content/uploads/2017/04/zoneouts.png?w=810

Zone outs are basically hallucinations and visions you play through as part of the game. The player can work out what the visions are trying to tell him since they foreshadow certain events.

These hallucination events also tie together other elements in the story and sometimes multiple messages are being told to the player at once. Working out what the zoneout means will give greater insight to past.

You could also say that they are fragmented parts of the story that include background as well as what did and does happen on Mars. They basically act as puzzle pieces that might initially not make sense to the player. As the game progresses the player will be able to put them all in place to reveal the story as a whole.)

https://i0.wp./www.moonsofmadness./moons/wp-content/uploads/2017/04/zoneouts1.png?w=820

Different Zone Outs
Zone outs can range from small changes in the environment, hearing voices to full blown “hallucinations” or completely changing your environment all together.
A more subtle example of a Zone-Out can be seen in this small video clip

Video Example

https://www.youtube./watch?v=UMTE76g-j6o