obviously totally new here but I thought I’ll create a thread about the game we are currently working on. Also, hi!
In a nutshell theme wise Moons of Madness is “The Martian meets Lovecraft” where hard science goes up against psychological horror. Mechanics wise we have quite a few unique/new mechanics (we think) but it’s *roughly *in the realm of Firewatch meets Soma for lack of actual comparison.
We have been working with Unity for many years and have now switched to Unreal for the first time, which is not necessarily an easy task.
So with this thread I plan to write not only about the game itself but also about the struggles and solutions that we came up with on a daily basis. Tools we make etc.
There is also a proper blog post on the Game’s website soon about the switch from Unity to Unreal and the reasons behind it.
Anyway, without further ado here are some screens for you. We are currently working on a new teaser and are finishing up the Vertical Slice that we will be bringing to Game Connection and GDC in San Francisco by they end of the month (maybe we see some of you there?)
Feedback and questions or comments are of course very welcome