Moon Mesh Sky Sphere Overlapping

What I mean is I took the material code out and attatched a texture of a cloud, so it casts shadows because it acts as an object.

Is there a way to stop the object from reacting to light? So it’s like it’s unlit?

I’m afraid you’ll need to show me the material, I don’t quite know what you mean…

Let me explain:

I added a sphere object to my world.

I then decided to add an image of clouds to it, so now it’s basically floating cloud images because that’s what I’m after for a kind of cel shader esque look.

The object (the clouds) now have shadows and look unnatural.

Does that make sense?

Yes, it makes sense, but I really need to see a pic, and also the material… :slight_smile: