What I mean is I took the material code out and attatched a texture of a cloud, so it casts shadows because it acts as an object.
Is there a way to stop the object from reacting to light? So it’s like it’s unlit?
I’m afraid you’ll need to show me the material, I don’t quite know what you mean…
Let me explain:
I added a sphere object to my world.
I then decided to add an image of clouds to it, so now it’s basically floating cloud images because that’s what I’m after for a kind of cel shader esque look.
The object (the clouds) now have shadows and look unnatural.
Does that make sense?
Yes, it makes sense, but I really need to see a pic, and also the material…