Hi,
using Animation Blueprint linking, is it possible to play anim montage ?
I tried may ways but all i can get it to do is swap a piece of animgraph nothing else.
The bottom exemple from fortnite seems to imply you can swap attack animation for different weapons with this, and from what i know, fortnite used Montage for anim, unless it is no longer the case ?
Anyone got any experience on it ? i couldn’'t find much tutorial or video about it.
I do have the same issue. The slot for the montage seems to be ignored and in the end the montage is not playing. Did you find a solution for this issue?
Yes it was really the issue, this feature is not yet implemented! With the help of the pull request above I was able to get montages for slots that are present in linked anim layers working.
OMG, I’ve been searching for a way to make that happen for weeks already and since I recently ran into that issue again I started another iteration of google researches and suddenly ended up here. Spread the word guys! There are many people looking for this actually. It works like a charm! Thanks a lot.
So now I need to revert all my custom solution for that case. My solution was creating custom PlayMontage node on C++ that called PlayMontage in targeted LinkedAnimMontage and also I had created custom AnimNotifies… So now I can delete that bad code and just enable this property.