I’m currently using the** GoogleVR plugin** in Unreal to join a VR Game (Host is a HTC Vive) and interact/game with them on a mobile phone.
My target is to have a similar view as in the Google Cardboard App, so a non-vr/2d only mode but** with orientation tracking** enabled.
So I need to render a monoscopic view of my 3D scene that is updated based on the device’s orientation sensor.
Thing is, I can’t really switch to a non stereo mode, once I switch (with stereo off/ EnableStereo(false)) the tracking of the device will also stop.
So I’m searching for some advice to how to realize that “magic window” mode that google uses in their app.
Thanks in advance for any help,