I’m creating a scene where the player should be able to look through a high power monocular (binocular with one lens set)
Initially i thought about using a RT camera to create a shader using this, however RT tanks framerate in VR.
Therefore i was wondering, would it be possible to create the effect of this in a shader, with the result not only “looking” kind of like a monocular, but can actually be used to view distant objects with.
Therefore i was wondering, since there’s a few scoped rifles in Unreal Tournament and in many many more games running on Unreal, are there any “proper” methods of creating a monocular/scope shader?