This has been happening to me since 4.11 first released. I’ve recently tried upgrading my project to 4.11 P7, and it still occurs. The call stack is useless in diagnosing the problem, it just tells me that the module has failed to load.
I can’t reproduce this in a blank project (ofc), but I haven’t messed around with anything module or engine-related, nor have I changed plugins or anything. I really don’t understand what could be causing the error, and this project is far too underway to simlyl start again or port content one bit at a time.
It seems this problem is created by a Plugin conflict of some kind, or perhaps a missing dependency. I guess I disabled a lot of plugins early on in the project to either reduce build size or things that I’d just never use. Erasing all the entries for ‘Plugin’ in my .uproject file allowed me to load the project, but still doesn’t explain the issue.
Therefore, one of these plugins has an issue with the Foliage Edit tool I guess:
it sounds as though you were able to get the project working again. Without seeing the issue first hand I can’t say for certain what is causing it. If you have a broken version of the project still and can either post here or send me a PM on the forums with a link to download I can investigate further.
It might be that if you apply the same plugin section to a blank / c++ project that it may happen again. I’ll experiment with it and see what I can find out.
According to user ‘’ - this problem is caused by enabling the NetcodeUnitTest Plugin. Disabling it fixed the error for him apparently, but I suspect that means there is an issue with the Plugin itself?