This being my first experience with Unreal, I have been trying to build modular walls in 3d studio max and importing them in Unreal, but I keep having issues with the lightmap as you can see in the picture below.
Now I’m aware that this topic was brought up before, I did some research. I added a second UV channel in Max and spaced out the clusters to avoid artifacts, it is much better than my first few attempts but I still get issues. Can anyone help and tell me what I’m doing wrong? Or is it the way I planed my modular walls that’s wrong? My walls are built with blocks but it seems to cause a lot of problems. I’m also aware of the seam beside the door.
Thank you for your assistance.