Day 96:
What’s new:
General improvements:
- Vehicle AI, Aircraft AI, and Character AI improvements.
- First Person Character HUD, Health/Death support and Game Over screen.
Showcase environment improvements:
- Mountain Tunnels
- Vehicle Bunker
- Graviton Research Facility
New features:
- Teleporter blueprint
- Capture point blueprint
- Elevator blueprint
- Spawner volume blueprint
- Sequencer trigger volume blueprint
- Spline mesh blueprint
- Door blueprint
- Button blueprint
- UsableActorsTrigger blueprint
All those blueprints not just doing things that they have to do but also have various additional features. For example, an elevator can disable physics for characters/vehicles/other actors during elevation and move actors manually (via SetActorLocation) or by physics. The teleporter can teleport automatically or by pressing Use key (and you can use auto-teleport on one side and manual teleport on another side). Spawn volume can control the initial rotation/scale of spawned actors, spawn certain or infinity amount of actors, spawn AI or non-AI actors). A capture point can run certain cinematic or fire dispatcher calls on point capture. Spline mesh can be continuous or discrete and you can use static or skeletal meshes. Sequencer trigger can be repeated infinity or a single time, reversed on repeat or with certain play rate. The door blueprint can be activated by various methods (by character/vehicle/elevator/use method/capture point) and can be rotated/moved in the selected axis for a specific amount of time. Button and UsableActorsTrigger blueprint can activate multiple usable actors at once.
I wanted to add more content to the Showcase level, but I’m planning to finish this project within 100 days, so various things might be available only in the next volume of the Modular Vehicle Project. The remaining time I will spend on polishing this project.