Lots of various projectiles improvements.
Master projectile blueprint got new cluster charge properties. Now by changing initial properties you can spawn and control child projectiles.
You can use two targeting modes: selected actor or random enemy in search radius. You can spawn specific projectile or random projectiles from the list.
You can spawn any amount of projectiles. Actually, you can spawn any actor, like drones or paratroopers. You can select various targeting modes for spawned projectiles.
And you also can orient spawned projectiles to the ground (useful for projectiles with gravity), or spawn them in a sphere-like manner (useful for rockets).
- Cluster charge
- Rocket with a UAV(drone), which will shoot enemies with rockets
- Homing multi-missile with random target selection
I also added 2 drones, rocket, bomb, and artillery projectile meshes, which will replace placeholder meshes, which were used before.
The trajectory of artillery projectiles now also visible to make it easier to predict impact point before shooting.