Day 86:
Didn’t work on this project for a rather long period of time. Finally completed material sprint. Two more sprints to finish.
What’s new:
- Decals support - ability to place decals on the vehicle via customization system
- Snow/Dirt trails with displacement support (2 various methods to capture trails - via depth check with landscape and via particles and ground affectors)
- Procedural Wet/Sand/Mud/Snow surface effects on the vehicle when moving on proper physical material. All effects are layered and have various interaction rules (like water dries after N seconds, dust can be sand can be washed off with water, etc).
- Wetness/Sand/Mud/Snow landscape layers
- New grime/scratch/dust masks for all modules
- Support for triplanar mapping in local space
- Better tiling materials for metals/dielectrics
- Substance Painter Master Material for Vehicle Module now available here: Modular Vehicle Vol. 2 Bonus Assets - Google Drive
- Camouflage mask now can affect roughness and metallic intensity.
Next sprint will be focused on the environment.