Modular SciFi Series - Engineer Hallways Vol. 2 Released!

Thanks! The best part is there are plenty more objects yet to be modeled. Though maybe not with the same complexity as these pieces, which should make UVing them a bit easier. =P Can’t wait to show off the final scene!

More progress on the texturing. =)

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Filling out more of the floor. =)

Moving towards the windows today.

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Things are finally starting to take form. =)

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Looking good! Nice to see some curves :slight_smile:

Thanks Gozu! =)

Did some filler piece work that isn’t really worth showing off at the moment. Tackling the back walls next, which should round things out. In the mean time, I’ve been experimenting with a new example map theme. Not sure if I’m satisfied with it yet, I’ll have to see how it looks when I get the rest of the pieces in.

Hey everyone! Now that the forums are online again, back to showing progress on the pack:

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More progress! I’ve been experimenting with detail decals for some of the areas I feel are too empty. They also have the added benefit of extra customization, which is pretty cool. Also wrapping up the meshes for the large door.

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Hey everyone! I just wanted to let you know that I will be working on getting compatibility for 4.13 confirmed as soon as possible, for content on the UE4 marketplace as well as Gumroad.

Hey everyone!

An update on the compatibility for 4.13:

For some reasons I’m getting seams on the large door in this new engine version. I will investigate the issue and see if it’s a bug, or due to some new changes. The maps were also noticeably darker than previous engine versions, so I will be changing some of the lighting/post process settings in the base versions and sending them to Epic this upcoming week. This gives me the chance to finally play around with updating the lighting for the first pack. I will also be changing the base version of Modular SciFi: Hallways to 4.10 from 4.6 when the compatibility files are sent in. More information soon.

Hey everyone!

I’ve marked Modular SciFi: Props and Materials & Decals for 4.13 compatibility. Interiors and Hallways required rebuilt lighting and I did some polishing on the example environment post processing/lighting for Hallways. Those two packs require new project files, so I will be sending those over to Epic and hopefully they will be up soon. For those of you who purchased the Collection Pack, I will be working on that next and it should be up really soon. In the meantime check out the new screenshots for Modular SciFi: Hallways:

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Hey everyone!

For those of you who purchased the Collection Bundle, the files have been updated for 4.13 compatibility and now include the changes to Modular SciFi: Hallways shown above. I’m still waiting to hear back from Epic for Hallways/Interiors on the UE4 marketplace.

After a short break last week, and working on the compatibility updates I can now turn my attention back to the Command Center pack. I wanted to narrow down a color scheme before I continued adding pieces. The clean white look was too similar to the example environments I used in the past, and I wanted to show how you can contrast the different color elements together. This is what I’ve got so far. I’ve gotten it down to either this red, or yellow - though I’m leaning more towards the red. I also added 4 different base textures so that the materials didn’t look too clean. Of course you have the option of going back to the original look through the material instances. =) (Also, for those of you waiting on 4.13 compatibility for Hallways and Interiors, I’m still awaiting a response from Epic.)

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Hey, looks cool!

I like the orange color scheme. Perhaps overused if all around the windows i’d say but …your taste :wink:

Keep up :wink:

Thanks Olivier! You’re the second person to say that looks orange. I intended it to be red, I might need to go tweak the colors a bit. =P

The ring around the window was black at first, but I wanted to emphasize a third color a little more prominently. Fortunately though it can be changed rather easily. =)

Modular SciFi: Hallways has been marked for 4.13 compatibility. Interiors is soon to follow.

Here is some more progress on the Command Center pack. Only a few more pieces to go for the initial architecture. The corner wall is probably my favorite piece out of the pack right now. =)

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Closing up the ceilings. All I have left to do now is remodel the stairs, make the wall variants that swap out the large/small doors and create the actual command center props. =)

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Soooooooooooooooooo… when can we buy it? :stuck_out_tongue:
I want more of your assets, but have run out of stuff to buy! lol! :slight_smile: