Hey Gozu!
I’m looking at late September/early October.
Don’t worry, there is plenty more to come! I have another pack after this that I’m excited to announce, plus some other new things. =)
Hey Gozu!
I’m looking at late September/early October.
Don’t worry, there is plenty more to come! I have another pack after this that I’m excited to announce, plus some other new things. =)
Yo SF , I would love to see some kind of modular insanely customizable Sci Fi Apartment like you would see in Mass Effect or Star Trek
&stc=1Hey JoJo8026!
An apartment is actually planned, as is another environment that would fit well with it. =)
Have you started work on it yet, Any images you can show us
I’ve only done some preliminary work on it, I haven’t entered production on it yet. =)
Got the ceiling windows in along with the glass. Did a lot of other polishing and added a couple more detail pieces which I’ll show later.
Looking great. Any plans for an exteriors pack at some point?
Modular SciFi: Interiors is now marked for 4.13 compatibility. All packs are now up to date. =)
Hey there!
Absolutely, exterior packs are something I’ve long planned for. Since I’m one person it’s taking me a bit longer than I’d like to get around to them, but they are coming. =)
Added more mesh/decal/material detail. I have a little more polishing I’d like to do, then I can move on to the remaining pieces. So close to being finished. =)
Every new work you post is better than the older ones. Specifically the materials. Thumbs up for the non stop improvements!
Love that red dude. Seriously cannot wait till this one is done (but take your time :P)
Thanks Ali! Same to you man, AL2 is looking awesome. =)
Thanks Gozu! I’m really excited to get this out to everyone. But as you said, I want to take my time to make it the best yet. Shouldn’t be much longer though. And finally, someone else who sees red like me! =P
Looking awesome. Removing the red trims from the windows was the right way to go I think. I love the hex grid on the ceiling glass (post 349) - simple but effective.
Thanks Kev!
Yeah I switched the red on the windows and the corner wall to black. It was too much once I added some more of the decals in there, I agree that it looks better now.
Likewise, I’m so glad they fixed the issue with refraction distortion in 4.13, now I can utilize proper glass more. =)
Working on the back wall variants. Here are some of the designs I’m going for.
Now all that’s left is to do the props, then a little more polishing and this will be ready for release! =)
Hi , can i make a small suggestion / request.
Can you make a master material that works on all the packs? (if they are the same, i think perhaps the “mats” pack is differnt, that’s fine…)
Or, update them so the baseline for materials is the same after this pack comes out…
Or are they all the same anyway?
Just an idea to get the packs all looking consistent. Would also make material updates easier for you i’m thinking.
Just an idea really.
Thanks for the hard work, its appreciated
Hey Gozu!
The master materials for the meshes are pretty much the same across all packs actually. The materials Base_2C, Base_3C, Base_4C, SolidColor_Base, etc. I tend to keep those the same for consistency sake. and The materials pack uses what I dubbed the legacy version (the original color customizable materials/masks), and includes a scratched/worn variant.
Now by baseline do you mean the default settings? I wanna say they’re the same, but I can double check if you want. They tend to be pretty generic though as I usually change them when I create the material instances.
Consistency is definitely something I strive for with the packs. I’m also looking for different ways to offer customization. This upcoming pack gave me the opportunity to do something different than I’ve done before which I feel offers even more customization. I’ll be talking more about it as we get closer to release.
Also something to note, I tend to go for different themes/looks and colors for each pack, but it is definitely doable to keep them all in line with each other. The reason I change it up so much (especially with this pack using the colors I’ve chosen) is to do something different and show the extent you can go with the customization. Putting the screenshots of all the different packs next to each other, they will look like vastly different environments. But as you can see in the Collections Trailer they can all be meshed well together when using identical settings. =)
Thanks! Your support is greatly appreciated. Does that answer your question? =)
Hey everyone!
I just wanted to give an update on where Command Center is at. Originally I only had a few props to do, and then it would have been ready for release. However I’ve decided to make some last minute improvements that I believe will increase the quality of the pack, and help to set the standard for the series going forward. I’m currently working very hard on it, and will show you the new screens as soon as I am able. It will probably add a few more weeks onto the dev time, but in the end it will be worth it. I’m very excited to dive back into a legion of UV maps. =P
Hey everyone!
I wanted to give you an idea of the improvements I will be making on the meshes. Here are before and after screenshots of one of the meshes.
BEFORE
AFTER