[Modular Rig][5.8.3] Leg module detecting wrong foot side

Summary

In a Modular Rig, when dropping a leg module on one of the procedurally created leg sockets the foot socket then appears on the wrong side.

What Type of Bug are you experiencing?

Animation

Steps to Reproduce

  1. Create a modular rig for any skeletal mesh character (issue happens with Metahuman or non-Metahuman humanoid characters)
  2. Drop the spine module on the corresponding automatic socket
  3. Drop a leg module on the left leg socket

Expected Result

The foot socket appears on the same leg where the leg module was added.

Observed Result

The foot bones and controllers are swapped between left and right leg resulting in deformed animation when the control rig is used in a sequence.

Affects Versions

5.8

Platform(s)

Windows

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