I’d buy this if it was also easily adaptable to armor/clothing/gear rather than just weapon slots. I would be swapping wearable clothing rather than body parts.
That’s why I’m developing this system. It’s made for players to swap out different clothing, armor etc. In the video I’m not just changing the color, I’m actually swapping it with a whole new mesh.
Also it won’t be limited to the Head, Chest and Legs slot, you have the control to add or remove as you see fit.
My system can be configured as you like, even as the “Hitman Disguise System”.
Essentially what you could do is reduce the amount of slots to 2. So your mesh would consist of a **head **and **body skeletal mesh. ** Then you can setup different clothing for the body, then masks & hats for the head.
you really need to update the video, I was watching the video and wondering the same thing until i stumble upon this thread.
I though the red means highlighted body parts NOT mesh changed etc
I imagine most people would just fast forward youtube video like me (and not listening to audio)
Yes you could. Animations can be re-targeted like a normal skeletal mesh, just as long as the skeletal mesh has somewhat the same hierarchy.
When you’re creating content for any modular pawn one skeletal mesh must contain all the bones of the skeleton, then all the other parts only need the bones skinned to the mesh.
Essentially the Master has all the bones and plays the animations, and the children follow.
When it’s about to hit the marketplace I will let everyone know in advanced.
I have received great feedback from our new marketplace curator Jon Jones. As of right now I will be making some changes to the system as well as new additions.
Here’s a list of what I’m working on to keep everyone up to date and informed.
Overall
-Change the name of the marketplace item to “Character Equipment System”.
-Adjust variable names & blueprint comments accordingly to the new name changes.
Content
-Make three sets of gear in maya to better showcase the system (head, torso & legs) (basic programmer art only).
-Rig & weight paint new content to Epics rig.
Menus
-Modify the layout of the Character Equipment Screen
-Change the name of the menu to Character Equipment
-Add Thumbnails to the slots and each equipment
-Separate the inventory and the Character Equipment Screens.
-Multiple menus layouts & functions for various project needs.
Documentation
-Introduction video, showcases the overall potential of the marketplace item. (Short & Sweet)
-Updated video tutorial on the process to implement the “Character Equipment System” into your project.
-Updated video tutorial on Equipment Management ( Adding & Removing )
-Updated video tutorial on Equipment Stats (Adding New Stats & Removing Stats)
-New video about workflows and content creation for the “Character Equipment System”
-Optional videos on creative ways to use the system in different game types.
Promotional
-Better shots of the system in action. Details about the image and what’s being displayed to the user.