As an indie developer, having the budget to populate your game worlds with quality characters can be extremely pricey and we wanted to create a set of clothing that would be especially useful for indie devs. We didn’t just want to create one off models like “the military guy” as everyone’s games using similar assets would look identical… we wanted to put ultimate control in the hands of the developers.
What we’ve developed is a modular clothing system that allows for customization while maintaining high quality assets. This level of modularity combined with our fabric material that was created specifically with clothing in mind make this even more powerful for developers to get unique characters specific to your game worlds . The material allows you to change colors,patterns, dirtyness, sweatyness, etc…all layered on top of each other to create a final look that that you can only get using this pack!
**Substance Design Material **
all textures were created using a single substance material that has all the exposed parameteres in unreal that you can adjust to get the desired look for your game! (see attached asset info sheet below for more details)
1st / 3rd Person Arm/Body Consistency
you can decide to use just the arms and be sure that the 3rd person to 1st person models will be consistent between each other.
There are so many planned features and asset packs that I want to share with you guys soon (below are just a few)!! stay tuned and let me know what you all think!
Dynamic wrinkle maps, for animating clothing folds…
Dynamic wear and tear(holes,rips)