Modular Cliffs

Hi eyoli,

Regarding closed meshes, I put this in the description under technical details:
“Note: Big cliff meshes all have closed back sides to prevent lighting issues. For optimization purposes and also to make them usable, back sides are lower poly versions of front sides and are using the same texture space.” This implies that texture wise they are not seamless and thus not really meant to be used as standalone 360 objects. Making them seamless would essentially require double the texture size. Someone else wrote to me that they were still able to use them as 360 objects by hiding some of the more obvious seams with smaller rocks. I think this might be the easiest solution for you as well.

All the cliff textures are 4k. I don’t think using 8k textures would be a good idea for a large majority of projects so I didn’t make them in 8k. But I would be happy to send you my source highres zbrush meshes, of course. Send me an email to ales.cgmontreal@gmail.com. We can also discuss further possible solutions there. Thanks!