I don’t have a ton of experience in c++, so I’m not sure if I’m doing this correctly, but I’ve modified the
CompositionGraphCaptureProtocol.h
and the
CompositionGraphCaptureProtocol.cpp
files to include a second PostProcessMaterial.
I inserted this
UPROPERTY(config, EditAnywhere, Category="Composition Graph Options", meta=(AllowedClasses=""))
FStringAssetReference PostProcessingMaterialAlternate;
into the CompositionGraphCaptureProtocol header but I’m not seeing the change in editor after I build in vs or compile in editor. I’m trying to be able to render multiple passes using custom Post Process Materials at the same time.
What am I doing wrong?