I’ve been digging around and can’t seem to find any solutions to my issue that work (at least, not for the way I’m trying to implement them).
I want to be able to modify the spawn rate of my particles via a blueprint. In this instance, when a button is pressed, reduce the number of particles spawned. Later, I’d like to implement a slider to control the particles spawned.
Is there any way to do this for the UE4 particle systems, or do I need to use Niagra? If I need to use Niagra, do you have any suggestions on how I can do it?