I really have no idea what’s going on. I startup UE4, go into cascade by opening any particle system I created, then go to modify one parameter, then the engine instantly crashes.
works fine for me in 4.12.
can you record whatever you are doing so a dev can try and recreate the issue following your steps?
did you build engine from source? regular binary?
does this also happen when you create a new particle system?
If so/if not, perhaps try and migrate the effect, see if it also happens in a clean project, and if it does… send it over so one of the devs can check it out.
It also happens when I modify a value on a fresh particle system. It also happens in other projects on my computer, although none of the team that shares version control with me seem to have this issue.
Can you test creating a new project with Starter Content and let me know if you have the same crash when modifying one of the particle systems included ( for example). If this does crash for you, please add the callstack and log files from the crash for additional information. If you do not get a crash, please include the callstack/logs from your project that is crashing along with a copy of the particle system that causes the crash along with the steps taken to setup the particle system.
What exactly did you do after creating the project leading up to when the crash occurred? Can you also provide your DXDiag for more information. Also let me know if CleanCut’s suggestion of installing OS and video driver updates helps.
So, checked my OS, it’s up to date, updated my GFX driver, uninstalled UE4, shut my computer down, reboot, reinstall UE4 4.12.5, lauch my test project, in the starter content, pick the explosion effect, make the first emitter first burst count 2 instead of one, the engine instantly crashes.
I noticed that the amount of Ram in your machine is below the recommended specs for engine development (A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums ). To help determine if the crash is caused by an out of memory issue, you’ll need to cause the crash again then go to ProjectName/Saved/Logs and grab/post the most recent .log file in that folder.
Although, it seems strange because it has never been an issue until recently. I’ve worked on that project for months now with no trouble, and suddenly, without changing my computer configuration, it started being an issue, while neither the BP editor or the material editor have given me any kind of trouble.
It seems the issue doesn’t appear on 4.13 projects, so the problem is going to be more or less solved for us as soon as Wwise is updated for 4.13 as well, at the very least I can get work done.
In any case, I can’t thank you enough for your time, and I hope I won’t have to bother you guys once more.