Modifying one line of code caused the entire engine to build again

Hi,

Using UE5 from source I modified one line of code in a function inside UnrealMathUtility.h and that caused the entire engine to build again, is that normal ? I did a build not a rebuild.

Thank you.

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This is a special feature of the engine to force rebuild if you change one line of code in any source related file, this is an extra layer of security to make it stress modding the engine… I experienced this with all versions of the engine I used.

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Interesting, thank you for answering.

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glad to share the information )

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