Modifying location of sight perception stimulus source


I’m starting to use the AI perception system, and I have my AI detecting the player’s pawn. The problem is, the sight stimulus source is always at the root of the pawn but because we’re making a VR game and the player can walk around the room, the actual location of the player isn’t always at the root of the pawn. Is there any way to add an offset or make the location be a component?

FActorPerceptionInfo has pointer to AActor (stimulus source). You can cast to your own interface and get actual targeting point.