In the picture, you can see Position 1 and Position 2. I’m trying to get the perspective of Position 1 (center of camera and down a bit) while being in the location on screen of Position 2.
I also do not want this effect to live in a vacuum, I want to have the object with the modified perspective to be rendered with 1 camera in a scene with other objects that have normal perspective without using render targets.
I had some limited results with WPO and getting the pixel depth to offset but can’t figure out the formula needed to shift the pixels the right amount based on their depth and distance to center screen.