Modify the ini file after packaging

Hello

would like to modify a value in the defaultengine.ini file during runtime and save it to the disk. Could you please tell me how to do it?

eg:

`[/Script/WindowsTargetPlatform.WindowsTargetSettings]
DefaultGraphicsRHI=DefaultGraphicsRHI_DX12

[/Script/FFXFSR3Settings.FFXFSR3Settings]
r.FidelityFX.FSR3.Enabled=False
r.FidelityFX.FSR3.UseNativeDX12=False
r.FidelityFX.FSR3.UseRHI=True`The situation here is that after the shipping package is completed, all the configuration files are placed inside the package.

I found that using the following method to modify the settings and then restarting the game did not work.

GConfig->SetString( TEXT("/Script/FFXFSR3Settings.FFXFSR3Settings"), TEXT("r.FidelityFX.FSR3.UseNativeDX12"), InValue ? TEXT("False") : TEXT("True"), GEngineIni); GConfig->Flush(true, GEngineIni);

Hi Peng,

you can edit you DefaultEngine.ini and add:

[SectionsToSave]

+Section=/Script/FFXFSR3Settings.FFXFSR3Setting

then you can save the values of /Script/FFXFSR3Settings.FFXFSR3Setting section on runtime

Thank u, This issue has been resolved