Hello everyone,
I’m working on a project that need to change Specified Skeleton Mesh Vertex Position At Runtime. In fact i want to replace some vertex position(may be a head) with new positions(Get from assimp).
1. I konw procedural component can do it, but if it is possible to make animation with procedural component cause i need the vertex-replaced mesh to play animation.
2.World Position oOfset can change vertex positions, but how can i use it on certern vertex.
First I try to modify float number in GetSkeletalMeshComponent()->GetSkeletalMeshResource()->LODModels[0].VertexBufferGPUSkin.GetVertexPtr(i)->Position,And after i really change them nothing happen to the mesh(it looks like before).
Then I try to modify GetSkeletalMeshComponent()->GetSkeletalMeshResource()->LODModels[0].Sections[0].SoftVertices , but it is a const value So i have no ideas .