Modify Player inventory slots is not conforming to hud controller device when join in progress

Summary

This is a regression as i believe this was fixed but again this is back when you jip it doesn’t align to the center and is instead at the epics default layout.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

UI/Tools

Steps to Reproduce

Please see linked post

Expected Result

It should work

Observed Result

Its broken again possible regression

Platform(s)

pc

Additional Notes

This is the issue and the info inside that post is the same as what its doing again. When you start the game at the start its fine when you jip its broken and instead of it being in the middle of the bottom screen its at the default bottom right.

Please note ive only tested on private playtest and its happening on this so assume its also published islands.

@Flak

So there is some weird behavior here but also human error on my part

This is how i was setting up the slot alignment in this post/linked post. This does move the inventory bars to the middle but this is wrong and what has caused the confusion.

This…

Controls the layout of that weapon bar ui not the above even though the above image also changes it ? This has created the confusion here. I am abit amazed at how this wasn’t picked up by Epic just reading the report tbh and just posting saying this is the wrong way to setup the system like you want.

Anyways the top image is the bug that should NOT move the actual middle quickslot bar yet it does hence the confusion

@TactFNC

Please see above we were doing the setup wrong

It is still bugged for jip but its random sometimes it works sometimes it doesn’t even with the new info as above

@Flak Could you ask the team behind this system if it needs any delay/flags before you update the hud controller for the player currently its set in the world and is setup as the same class as the island default im unsure if something is happening in that when the player spawns it needs time to update the ui or smoething

So to repro the bug its actually easier than i thought although its random have a game with 2 players and the hud controller setup to the middle of the screen then with the 2nd player just keep quitting and joining then it’ll break after a few try’s.

I’m having to revert my ui now because of this bug. Such a shame that the system isn’t stable to even handle simple ui locations.

I’ve tried for many hours to find a work around and i cannot find one.

You can repro 100% within a few joins/leaves in my playtest code so when you come to check the bug please do this so you understand the issue.

No rush as I’ve given up on that system total waste of time.