Modify NavMeshBoundsVolume in C++

To be Honest I dont know why you would ever need to attach a Navmesh to anything. If you just want to create a Navmesh around a Actor use Recast navmesh. Like showcased in the Deer Ai inside the Kite Demo take a look here: Creating the Open World Kite Real-Time Demo in UE4 | GDC 2015 Event Coverage | Unreal Engine - YouTube