Hello! It my experimental work in Unreal Engine where I show interior and exterior at the same time with a system of change cameras, materials and plan.
This looks great DenisViz!
Beautiful work, really like exterior…
Nice all around. I love the fabric material and the uneven seams of the sofa.
Really great project!!
I think there is too much chromatic aberration though… I like it to be very subtle, almost unnoticeable. But that’s personal taste
Very impressive!
Very nice, could you share a bit more detail about your external lightning setup?
It looks similar to the UE4Arch Riviera House, did you use this as a foundation or start from scratch?
Keep up the nice work!
Excellent good complete project. Everything is there! Good job.
Nice project. Loved the exterior environment.
Thanks!
rabellogp, I agree with you. I trying to do the minimum aberration, but…)))
Thank rafareis123 and rabellogp, your article really helped me to make this project.
MeRuud, I used the standard lighting setup, only changed
Num Indirect Lighting Bounces- 80
Indirect Lighting Quality – 8
Indirect Lighting Smoothness – 0.6
And for interior I used Post Process Effects to increase light
I really liked Widgets Rafareis from UE4Arch Riviera House, so I programmed it, I hope he will not take umbrage.
Amazing
It looks amazing - especially I love grass. Is it speedtree “Backyard grass” or sth different?
Great work!
How is everyone doing their sky’s? Looks great. Also, any good tutorials for landscape? I haven’t got that far yet.
very nice work! I really liked your direction overall- thank you for sharing
Jacubson, I took grass from speedtree “Backyard grass”
this is ****ing awesome.
please could you tell me how you did the glass material with these pretty good reflections.
i am working on a scene where i could need this very much.
problem is i have to get it done in the next 3 days ;-).
So if you could tell me the trick i would be very very glad !
kind regards
stucki
Most likely a faked reflection in the material, coming from a renderTargetcube texture!
Can you describe how that is done? Haven’t found a good glass solution yet, his looks good.
Everything is explained in 1st post of this thread : https://forums.unrealengine.com/showthread.php?83225-Architectural-Material-Setting-Resource-Share-Yours!
You can to see post with beautiful reflection of glass made by rabellogp : External Archviz - Landscape and foliage studies - Architectural and Design Visualization - Unreal Engine Forums
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