I’ve been searching for hours now for some way to create a cubemap. Everything I have found either references out of date plugins for out of date versions of Photoshop, or overly complicated methods of taking a spherical HDRI light probe texture and rendering out 6 view textures in Blender or some other DCC app. Surely there’s a better workflow for using HDRI to light environments in UE4 by now. Since Unity 2017 I have been able to bring in a single spherical Lat-long texture map and use it to light a scene. Yet I can find no equivalent workflow for UE4.I was hoping that the HDRI Backdrop Actor plugin would finally solve this, but it still requires a cubemap. And I can’t find any efficient workflow for taking a single spherical map and importing it into UE4 as a cubemap.
Am I missing something or is there really no updated method for using HDRI in UE4? Are we really still required to make a DDS texture using an outdated nVidia plugin that hasn’t been updated for any version of Photoshop made in the last 5 years?
Can someone please kindly point me to what I am missing? There would be extra bonus points for any workflow that can be done using Mac OS instead of Windows…