Moderation & rejection issues on UEFN map

Is there a limit to the number of event bindings?

The map I am creating is installed about 4000 devices and I think the number of bindings is over 15,000.
When I upload to the private version at this time, it is rejected.
And when I reduce the number of bindings, it is not rejected.

If there is a limit, I plan to rebuild the system.

@yappy0110 Hello! This is something that our Player Support team can investigate for you to give more information: Epic Games Technical Support & Customer Service | Epic Games

Hello! Thank you for your cooperation.

I have already reported it there and had it investigated.
The first time I received a notice that they would overturn the results, but it was never reflected. So when I contacted them a second time they said they would investigate and it has already been over a week without hearing from them.
So I am trying to find my own solution.

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Hey Yappie0110,

I know there are some limitations, before UEFN lots of devices were limited to 100, not all of them though, it would be of interest to know what UEFN can handle now.

I know there is a limit of 90 AI at one time (wildlife + creatures + guards) which calls for some enabling disabling.

Please keep us updated on your progress, it would be much appreciated by many.

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Hi @yappy0110 we’re investigating this. Thank you for your patience.

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Hello, @HalcyonKnight96 ! Thank you very much!

When can you expect to report your investigation results to me?

Hello, @HalcyonKnight96
The number of bindings connected was the cause of the rejection.
I’m probably the only one affected because everyone uses berths now, but if there is a limit, I wish it had been noted.

However, I was able to find a loophole that solved this problem.
No more research is needed. Thank you very much.

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