I’ve had a project struggling to get rid of the yellow moderation warning when opening the project in UEFN. I’ve removed the assets it flagged when the warning first appeared but it hasn’t helped as the moderation warning is still highlighting assets that do not exist in my project!
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
you can’t…its niche
Expected Result
that removing the assets flagged in the creator portal from my project would get rid of the warning regarding those assets…
Observed Result
Project still persists to have the moderation warning that’s highlighting the same asset I’ve already removed
We also have this in one of our projects; an asset that has been live for several months suddenly got flagged. We don’t think the asset violates any rules, but no reason to take chances so we just deleted it. However, the warning continues to throw despite the asset being removed from the project.
So what is the cause? Because this issue still hasn’t been fixed and I’ve tried every feasible suggestion that should’ve worked in theory. So very much seems like a issue with the tool/backend.
copy these file names and paste on the outliner of your project.
These “noisy” text are actors placed in your world, not imported assets, you are looking at the wrong folder. These get usually located at “/Content/__ExternalActors__” or “/Content/__ExternalObjects__”.
If you copy that mangled name and paste on the outliner, it will show what actor on your world is saved on that file.
I’ve deleted the asset in question though. And it shouldn’t have even needed to be deleted as I’d already replaced the mario-like lucky block texture that was the issue with something completely fine but it kept getting flagged. But now it’s completely deleted, can’t even search the weird asset in any folder anymore but the same moderation flag comes up @Flak any help here would be great as it’s approaching nearly a year since I faced this problem and haven’t been able to update my project because of it.