I’m trying to get 360 video mapped to the inside of a cube and the camera inside. I have everything working correctly, except the scale of the video. No matter what scale I set the model to, it never changes when I hit play. It can be 1 - 10,000 and the result is the same.
Steps I have taken:
- Create a cube in Blender, reverse the normals, export as FBX.
- Import into UE.
- Import movie and make the media material the material for the cube.
- Change shading model of material to Unlit.
- Place player in center of cube.
- Preview.
After those steps, the scale of the fbx changing has no effect on the size or orientation of the video being played. Why is that?