I’m experiencing a perplexing issue with the quality of my models in Unreal Engine. My models used to look very high quality, but recently they have suddenly degraded to a very low quality, as shown in the images below. I haven’t made any intentional changes to the settings or project that should have caused this.
This is what the Mesh looked like before:
When you’re out of video memory there’s no point increasing the texture pool. If anything reducing it would be beneficial. Unread doesn’t unload things in the editor so a restart is the right call when you see that message, reducing pool is the next step if you see it all the time in short sessions.
Disabling texture streaming will just make the out of memory issue worse. Keep an eye on that warning and restart when needed. If you have a ton of high Res textures it might be time to upgrade your GPU or reduce texture sizes.